Assessing aesthetic criteria in the evolutionary dungeon designer

Author:

Alvarez Alberto1,Dahlskog Steve1,Font Jose1,Holmberg Johan1,Johansson Simon1

Affiliation:

1. Malmö University, Malmö, Sweden

Funder

Crafoordska Stiftelsen

Publisher

ACM

Reference19 articles.

1. Towards pattern-based mixed-initiative dungeon generation

2. D. Braben and I. Bell. 1984. Elite. (1984). D. Braben and I. Bell. 1984. Elite. (1984).

3. C. Browne. 2007. Yavalath. (2007). http://www.cameronius.com/games/yavalath/ C. Browne. 2007. Yavalath. (2007). http://www.cameronius.com/games/yavalath/

4. J. M. Font R. Izquierdo D. Manrique and J Togelius. 2016. Constrained level generation through grammar-based evolutionary algorithms. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9597 (2016) 558--573. J. M. Font R. Izquierdo D. Manrique and J Togelius. 2016. Constrained level generation through grammar-based evolutionary algorithms. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9597 (2016) 558--573.

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