Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design

Author:

Krauß Veronika1,Nebeling Michael2,Jasche Florian3,Boden Alexander4

Affiliation:

1. Verbraucherinformatik Research Group, University of Siegen, Germany and Institut für Verbraucherinformatik, Bonn-Rhein Sieg University of Applied Science, Germany

2. School of Information, University of Michigan, United States

3. Cyber-Physical Systems, University of Siegen, Germany

4. Institut für Verbraucherinformatik, Bonn-Rhein Sieg University of Applied Science, Germany and Human-Centered Engineering and Design, Fraunhofer Institute for Applied Information Technology FIT, Germany

Publisher

ACM

Reference52 articles.

1. Deutsche Akkreditierungsstelle . 2010. Leitfaden Usability . http://www.dakks.de – retrieved in December 2019 . retracted in January 2020. Deutsche Akkreditierungsstelle. 2010. Leitfaden Usability. http://www.dakks.de – retrieved in December 2019. retracted in January 2020.

2. Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities

3. MENTAL IMAGERY AS A DESIGN TOOL

4. D. Baumer , W. Bischofberger , H. Lichter , and H. Zullighoven . 1996. User interface prototyping-concepts, tools, and experience . In Proceedings of IEEE 18th International Conference on Software Engineering. Institute of Electrical and Electronics Engineers , Berlin, Germany, 532–541. https://doi.org/10.1109/ICSE. 1996 .493447 D. Baumer, W. Bischofberger, H. Lichter, and H. Zullighoven. 1996. User interface prototyping-concepts, tools, and experience. In Proceedings of IEEE 18th International Conference on Software Engineering. Institute of Electrical and Electronics Engineers, Berlin, Germany, 532–541. https://doi.org/10.1109/ICSE.1996.493447

5. Michel Beaudouin-Lafon and Wendy Mackay . 2009. Prototyping Tools and Techniques . In Human-Computer Interaction: Development Process (1 ed.) . CRC Press , Boca Raton , 137–160. https://doi.org/10.1201/97814 2008 8892 Michel Beaudouin-Lafon and Wendy Mackay. 2009. Prototyping Tools and Techniques. In Human-Computer Interaction: Development Process (1 ed.). CRC Press, Boca Raton, 137–160. https://doi.org/10.1201/9781420088892

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