“It Would Be Cool to Get Stampeded by Dinosaurs”: Analyzing Children's Conceptual Model of AR Headsets Through Co-Design

Author:

Woodward Julia1,Alemu Feben2,E. López Adames Natalia3,Anthony Lisa1,C. Yip Jason4,Ruiz Jaime1

Affiliation:

1. Department of CISE, University of Florida, United States

2. Department of Geography, University of Washington, United States

3. University of Puerto Rico, United States

4. The Information School, University of Washington, United States

Funder

National Science Foundation

Publisher

ACM

Reference94 articles.

1. Co-designing with children a collaborative augmented reality book based on a primary school textbook

2. Aishat Aloba , Annie Luc , Julia Woodward , Yuzhu Dong , Rong Zhang , Eakta Jain , and Lisa Anthony . 2019 . Quantifying Differences Between Child and Adult Motion Based on Gait Features. In International Conference on Human-Computer Interaction (HCII ’19) , 385–402. https://doi.org/10.1007/978-3-030-23563-5_31 Aishat Aloba, Annie Luc, Julia Woodward, Yuzhu Dong, Rong Zhang, Eakta Jain, and Lisa Anthony. 2019. Quantifying Differences Between Child and Adult Motion Based on Gait Features. In International Conference on Human-Computer Interaction (HCII ’19), 385–402. https://doi.org/10.1007/978-3-030-23563-5_31

3. Designing an augmented reality board game with children

4. Interaction and recognition challenges in interpreting children's touch and gesture input on mobile devices

5. Deborah Bach . 2021 . U.S. Army to use HoloLens technology in high-tech headsets for soldiers . Microsoft. Retrieved August 18, 2021 from https://news.microsoft.com/transform/u-s-army-to-use-hololens-technology-in-high-tech-headsets-for-soldiers/ Deborah Bach. 2021. U.S. Army to use HoloLens technology in high-tech headsets for soldiers . Microsoft. Retrieved August 18, 2021 from https://news.microsoft.com/transform/u-s-army-to-use-hololens-technology-in-high-tech-headsets-for-soldiers/

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1. Do I Just Tap My Headset?;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-12-19

2. "Money shouldn't be money!" : An Examination of Financial Literacy and Technology for Children Through Co-Design;Proceedings of the 22nd Annual ACM Interaction Design and Children Conference;2023-06-19

3. Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children;Proceedings of the 22nd Annual ACM Interaction Design and Children Conference;2023-06-19

4. Designing Textual Information in AR Headsets to Aid in Adults’ and Children's Task Performance;Proceedings of the 22nd Annual ACM Interaction Design and Children Conference;2023-06-19

5. Child-Centred AI Design: Definition, Operation, and Considerations;Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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