1. Co-designing with children a collaborative augmented reality book based on a primary school textbook
2. Aishat Aloba , Annie Luc , Julia Woodward , Yuzhu Dong , Rong Zhang , Eakta Jain , and Lisa Anthony . 2019 . Quantifying Differences Between Child and Adult Motion Based on Gait Features. In International Conference on Human-Computer Interaction (HCII ’19) , 385–402. https://doi.org/10.1007/978-3-030-23563-5_31 Aishat Aloba, Annie Luc, Julia Woodward, Yuzhu Dong, Rong Zhang, Eakta Jain, and Lisa Anthony. 2019. Quantifying Differences Between Child and Adult Motion Based on Gait Features. In International Conference on Human-Computer Interaction (HCII ’19), 385–402. https://doi.org/10.1007/978-3-030-23563-5_31
3. Designing an augmented reality board game with children
4. Interaction and recognition challenges in interpreting children's touch and gesture input on mobile devices
5. Deborah Bach . 2021 . U.S. Army to use HoloLens technology in high-tech headsets for soldiers . Microsoft. Retrieved August 18, 2021 from https://news.microsoft.com/transform/u-s-army-to-use-hololens-technology-in-high-tech-headsets-for-soldiers/ Deborah Bach. 2021. U.S. Army to use HoloLens technology in high-tech headsets for soldiers . Microsoft. Retrieved August 18, 2021 from https://news.microsoft.com/transform/u-s-army-to-use-hololens-technology-in-high-tech-headsets-for-soldiers/