How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education

Author:

Jin Qiao1,Liu Yu1,Yarosh Svetlana1,Han Bo2,Qian Feng1

Affiliation:

1. Department of Computer Science and Engineering, University of Minnesota, United States

2. Department of Computer Science, George Mason University, United States

Funder

NSF (National Science Foundation)

Publisher

ACM

Reference121 articles.

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2. Wendy  K Adams , Sam Reid , Ron LeMaster , Sarah  B McKagan , Katherine  K Perkins , Michael Dubson , and Carl  E Wieman . 2008. A study of educational simulations part I-Engagement and learning.Journal of Interactive Learning Research 19, 3 ( 2008 ), 397–419. Wendy K Adams, Sam Reid, Ron LeMaster, Sarah B McKagan, Katherine K Perkins, Michael Dubson, and Carl E Wieman. 2008. A study of educational simulations part I-Engagement and learning.Journal of Interactive Learning Research 19, 3 (2008), 397–419.

3. Perceptions toward adopting virtual reality as a teaching aid in information technology

4. Virtual reality systems enhance students’ achievements in engineering education

5. Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities

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