“I Don’t Want People to Look At Me Differently”

Author:

Zhao Xuan1,Fan Mingming2,Han Teng3

Affiliation:

1. School of Information, Rochester Institute of Technology, United States

2. Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou), China and Division of Integrative Systems and Design, The Hong Kong University of Science and Technology, Hong Kong

3. Institute of Software, Chinese Academy of Sciences, China

Publisher

ACM

Reference38 articles.

1. Dragan Ahmetovic , Daniele Riboli , Cristian Bernareggi , and Sergio Mascetti . 2021. RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming . Association for Computing Machinery , New York, NY, USA . https://doi.org/10.1145/3447526.347 2044 Dragan Ahmetovic, Daniele Riboli, Cristian Bernareggi, and Sergio Mascetti. 2021. RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3447526.3472044

2. Exploring Non-touchscreen Gestures for Smartwatches

3. Computer Vision-Based Methodology to Improve Interaction for People with Motor and Speech Impairment;Schultz Ascari Rúbia E.;ACM Trans. Access. Comput.,2020

4. Barriers to and mediators of brain–computer interface user acceptance: focus group findings

5. Rebeca Corralejo Luis F Nicolás-Alonso Daniel Álvarez and Roberto Hornero. 2014. A P300-based brain–computer interface aimed at operating electronic devices at home for severely disabled people. Medical & biological engineering & computing 52 10(2014) 861–872. Rebeca Corralejo Luis F Nicolás-Alonso Daniel Álvarez and Roberto Hornero. 2014. A P300-based brain–computer interface aimed at operating electronic devices at home for severely disabled people. Medical & biological engineering & computing 52 10(2014) 861–872.

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2. “Can It Be Customized According to My Motor Abilities?”: Toward Designing User-Defined Head Gestures for People with Dystonia;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Towards Personalized Head-Tracking Pointing;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-02

4. Research on a spatial–temporal characterisation of blink-triggered eye control interactions;Advanced Engineering Informatics;2024-01

5. Personalized Facial Gesture Recognition for Accessible Mobile Gaming;Lecture Notes in Computer Science;2024

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