Predicting Opportune Moments to Deliver Notifications in Virtual Reality

Author:

Chen Kuan-Wen1,Chang Yung-Ju2,Chan Liwei1

Affiliation:

1. Department of Computer Science, National Yang Ming Chiao Tung University, Taiwan

2. Department of Computer Science, National Yang Ming Chiao Tung University, Taiwan and Institute of Communication Studies, National Yang Ming Chiao Tung University, Taiwan

Funder

Ministry of Science and Technology, Taiwan

Publisher

ACM

Reference100 articles.

1. Piotr  D Adamczyk and Brian  P Bailey . 2004 . If not now, when? The effects of interruption at different moments within task execution . In Proceedings of the SIGCHI conference on Human factors in computing systems. 271–278 . https://doi.org/10.1145/985692.985727 Piotr D Adamczyk and Brian P Bailey. 2004. If not now, when? The effects of interruption at different moments within task execution. In Proceedings of the SIGCHI conference on Human factors in computing systems. 271–278. https://doi.org/10.1145/985692.985727

2. A Survey of Attention Management Systems in Ubiquitous Computing Environments

3. Understanding changes in mental workload during execution of goal-directed tasks and its application for interruption management

4. Brian  P Bailey and Joseph  A Konstan . 2006. On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state. Computers in human behavior 22, 4 ( 2006 ), 685–708. https://doi.org/10.1016/j.chb.2005.12.009 Brian P Bailey and Joseph A Konstan. 2006. On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state. Computers in human behavior 22, 4 (2006), 685–708. https://doi.org/10.1016/j.chb.2005.12.009

5. Brian P Bailey Joseph A Konstan and John V Carlis. 2001. The Effects of Interruptions on Task Performance Annoyance and Anxiety in the User Interface.. In Interact Vol. 1. 593–601. Brian P Bailey Joseph A Konstan and John V Carlis. 2001. The Effects of Interruptions on Task Performance Annoyance and Anxiety in the User Interface.. In Interact Vol. 1. 593–601.

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