Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games

Author:

Turakhia Dishita G1,Mueller Stefanie1,DesPortes Kayla2

Affiliation:

1. MIT CSAIL, United States

2. Steinhardt - Administration, Leadership, and Technology, New York University, United States

Funder

National Science Foundation

MIT Learning Initiative

Publisher

ACM

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Engaging Young People in the Expressive Opportunities of Digital Fabrication Through Craft-Oriented CAM-Based Design;Designing Interactive Systems Conference;2024-07

2. DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Understanding the educators’ practices in makerspaces for the design of education tools;Educational technology research and development;2023-11-27

4. The Reflective Make-AR In-Action: Using Augmented Reality for Reflection-based Learning of Makerskills;Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

5. What Can We Learn From Educators About Teaching in Makerspaces?;Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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