An analysis of input-output relations in interaction with smart tangible objects

Author:

Garde-Perik Evelien van de1,Offermans Serge1,Boerdonk Koen van1,Lenssen Kars-Michiel2,Hoven Elise van den3

Affiliation:

1. Eindhoven University of Technology, The Netherlands

2. Philips Research

3. University of Technology, Sydney and Eindhoven University of Technology, The Netherlands

Abstract

This article focuses on the conceptual relation between the user's input and a system's output in interaction with smart tangible objects. Understanding this input-output relation (IO relation) is a prerequisite for the design of meaningful interaction. A meaningful IO relation allows the user to know what to do with a system to achieve a certain goal and to evaluate the outcome. The work discussed in this article followed a design research process in which four concepts were developed and prototyped. An evaluation was performed using these prototypes to investigate the effect of highly different IO relations on the user's understanding of the interaction. The evaluation revealed two types of IO relations differing in functionality and the number of mappings between the user and system actions. These two types of relations are described by two IO models that provide an overview of these mappings. Furthermore, they illustrate the role of the user and the influence of the system in the process of understanding the interaction. The analysis of the two types of IO models illustrates the value of understanding IO relations for the design of smart tangible objects.

Funder

Dutch Government

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Human-Computer Interaction

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. To trust or not to trust smart consumer products: a literature review of trust-building factors;Management Review Quarterly;2019-09-03

2. Der Einfluss der Produktintelligenz auf den Konsumentennutzen und die Produktnutzung;Schmalenbachs Zeitschrift für betriebswirtschaftliche Forschung;2018-06-22

3. An Embodied Approach to Designing Meaningful Experiences with Ambient Media;Multimodal Technologies and Interaction;2018-04-05

4. A Relational Model for Playful and Smart Game Design;Design, User Experience, and Usability: Novel User Experiences;2016

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