Synthetic texturing using digital filters

Author:

Feibush Eliot A.1,Levoy Marc1,Cook Robert L.1

Affiliation:

1. Program of Computer Graphics, Cornell University, Ithaca, New York

Abstract

Aliasing artifacts are eliminated from computer generated images of textured polygons by equivalently filtering both the texture and the edges of the polygons. Different filters can be easily compared because the weighting functions that define the shape of the filters are pre-computed and stored in lookup tables. A polygon subdivision algorithm removes the hidden surfaces so that the polygons are rendered sequentially to minimize accessing the texture definition files. An implementation of the texture rendering procedure is described.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference9 articles.

1. Blinn James "Computer Display of Curved Surfaces" Dissertation University of Utah 1978 Blinn James "Computer Display of Curved Surfaces" Dissertation University of Utah 1978

2. Texture and reflection in computer generated images

3. Catmull Edwin "A Subdivision Algorithm for Computer Display of Curved Surfaces" Dissertation University of Utah 1974 Catmull Edwin "A Subdivision Algorithm for Computer Display of Curved Surfaces" Dissertation University of Utah 1974

4. A hidden-surface algorithm with anti-aliasing

5. Crow Franklin "The Aliasing Problem in Computer Synthesized Shaded Images" Dissertation University of Utah 1976 Crow Franklin "The Aliasing Problem in Computer Synthesized Shaded Images" Dissertation University of Utah 1976

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