Special problems in human movement simulation

Author:

Badler Norman I.1,O'Rourke Joseph1,Kaufman Bruce2

Affiliation:

1. Computer and Information Science, The Moore School/D2, University of Pennsylvania, Philadelphia, PA

2. Burroughs Corporation, Small Systems Group, P. 0. Box 235, Downingtown, PA

Abstract

Three dimensional animation of human movement may be obtained by specifying movements in a goal-directed manner and constructing a sophisticated simulator to execute those movements. We briefly describe an architecture for such a simulator and then concentrate on five special problems which arise: scheduling movements which occur concurrently, computing motion of three-link chains, processing contacts, moving the center of gravity and maintaining balance, and adjusting limb twist for a standard orientation.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

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