“We Speak Visually”: User-Generated Icons for Better Video-Mediated Mixed-Group Communications Between Deaf and Hearing Participants

Author:

Kim Yeon Soo1ORCID,Im Hyeonjeong1ORCID,Lee Sunok1ORCID,Cho Haena1ORCID,Lee Sangsu1ORCID

Affiliation:

1. Industrial Design, KAIST, Korea, Republic of

Publisher

ACM

Reference89 articles.

1. Tousif S. Ahmed. 2017. Real Time American Sign Language Video Captioning using Deep Neural Networks. https://on-demand.gputechconf.com/gtc/2017/presentation/s7346-syed-ahmed-real-time-american-sign-language-video-caption.pdf Tousif S. Ahmed. 2017. Real Time American Sign Language Video Captioning using Deep Neural Networks. https://on-demand.gputechconf.com/gtc/2017/presentation/s7346-syed-ahmed-real-time-american-sign-language-video-caption.pdf

2. Ken Anderson . 2009. Ethnographic research: A key to strategy. Harvard business review 87, 3 ( 2009 ), 24. Ken Anderson. 2009. Ethnographic research: A key to strategy. Harvard business review 87, 3 (2009), 24.

3. Validity and Reliability of the Classroom Participation Questionnaire With Deaf and Hard of Hearing Students in Public Schools

4. Ashley Ashley. 2022. The difference between co-design and participatory design. https://uxdesign.cc/difference-between-co-design-participatory-design-df4376666816#: :text=Participation%20allows%20for%20more%20input the%20project%20goals%20and%20outcomes. Ashley Ashley. 2022. The difference between co-design and participatory design. https://uxdesign.cc/difference-between-co-design-participatory-design-df4376666816#: :text=Participation%20allows%20for%20more%20input the%20project%20goals%20and%20outcomes.

5. Liam  J Bannon and Pelle Ehn . 2012. Design: design matters in Participatory Design . Routledge , Routledge . 57–83 pages. Liam J Bannon and Pelle Ehn. 2012. Design: design matters in Participatory Design. Routledge, Routledge. 57–83 pages.

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1. Re-envisioning Remote Meetings: Co-designing Inclusive and Empowering Videoconferencing with People Who Stutter;Designing Interactive Systems Conference;2024-07

2. Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Finding My Voice over Zoom: An Autoethnography of Videoconferencing Experience for a Person Who Stutters;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. Jod: Examining Design and Implementation of a Videoconferencing Platform for Mixed Hearing Groups;The 25th International ACM SIGACCESS Conference on Computers and Accessibility;2023-10-22

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