Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality

Author:

Porter III John1,Boyer Matthew1,Robb Andrew1

Affiliation:

1. Clemson University, Clemson, SC, USA

Funder

National Science Foundation

Publisher

ACM

Reference23 articles.

1. Vero Vanden Abeele Bob De Schutter Brian Gajadhar Daniel Johnson and Luc Geurts. 2013. More naturalness less control: The effect of natural mapping on the co-located player experience. Foundations of Digital Games September (2013) 174--182.http://www.fdg2013.org/program/papers/paper23 Vero Vanden Abeele Bob De Schutter Brian Gajadhar Daniel Johnson and Luc Geurts. 2013. More naturalness less control: The effect of natural mapping on the co-located player experience. Foundations of Digital Games September (2013) 174--182.http://www.fdg2013.org/program/papers/paper23

2. Jeremy N. Bailenson Jim Blascovich Andrew C. Beall and Jack M. Loomis. 2003. Interpersonal Distance in Immersive Virtual Environments.Personality and Social Psychology Bulletin 29 7 (2003) 819--833. Jeremy N. Bailenson Jim Blascovich Andrew C. Beall and Jack M. Loomis. 2003. Interpersonal Distance in Immersive Virtual Environments.Personality and Social Psychology Bulletin 29 7 (2003) 819--833.

3. Control your game-self

4. Point & Teleport Locomotion Technique for Virtual Reality

5. Effects of tracking scale on user performance in virtual reality games

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