A system for rapid, automatic shader level-of-detail

Author:

He Yong1,Foley Tim2,Tatarchuk Natalya3,Fatahalian Kayvon1

Affiliation:

1. Carnegie Mellon University

2. NVIDIA

3. Bungie

Funder

National Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference20 articles.

1. OpenTuner

2. Bungie 2014. Destiny computer game. http://www.destinythegame.com. Bungie 2014. Destiny computer game. http://www.destinythegame.com.

3. Understanding the metropolis-hastings algorithm;Chib S.;The American Statistician,1995

4. Epic Games 2015. Unreal Engine 4 documentation. Available at http://docs.unrealengine.com. Epic Games 2015. Unreal Engine 4 documentation. Available at http://docs.unrealengine.com.

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