Balancing different fitness levels in competitive exergames based on heart rate and performance
Author:
Affiliation:
1. Media Design School, Auckland, New Zealand
2. University of Auckland, Auckland, New Zealand
3. University of Bath, Bath, United Kingdom
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3152771.3152794
Reference27 articles.
1. Towards understanding balancing in exertion games
2. Enhancing player engagement through game balancing in digitally augmented physical games
3. Determinants of “optimal” cadence during cycling
4. Target assistance for subtly balancing competitive play
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