(Non-)Physiological Data for Wearables in VR Sport Applications and Exergames
Author:
Affiliation:
1. University of Kaiserslautern-Landau,Electrical and Computer Engineering,Kaiserslautern,Germany
2. University of Kaiserslautern-Landau,Faculty of Social Science,Kaiserslautern,Germany
3. University of Bremen,Digital Media Lab,Bremen,Germany
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10336927/10336922/10337002.pdf?arnumber=10337002
Reference48 articles.
1. The Effect of Auditory-Motor Synchronization in Exergames on the Example of the VR Rhythm Game BeatSaber
2. Data representations for in-situ exploration of health and fitness data
3. The Godin-Shephard Leisure-Time Physical Activity Questionnaire: Validity Evidence Supporting its Use for Classifying Healthy Adults into Active and Insufficiently Active Categories
4. Around the (Virtual) World
5. Rim-to-Rim Wearables at the Canyon for Health (R2R WATCH): Experimental Design and Methodology
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