The Effects on Driving Behavior When Using a Head-mounted Display in a Dynamic Driving Simulator

Author:

Blissing Björn1ORCID,Bruzelius Fredrik1,Eriksson Olle1

Affiliation:

1. Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden

Abstract

Driving simulators are established tools used during automotive development and research. Most simulators use either monitors or projectors as their primary display system. However, the emergence of a new generation of head-mounted displays has triggered interest in using these as the primary display type. The general benefits and drawbacks of head-mounted displays are well researched, but their effect on driving behavior in a simulator has not been sufficiently quantified. This article presents a study of driving behavior differences between projector-based graphics and head-mounted display in a large dynamic driving simulator. This study has selected five specific driving maneuvers suspected of affecting driving behavior differently depending on the choice of display technology. Some of these maneuvers were chosen to reveal changes in lateral and longitudinal driving behavior. Others were picked for their ability to highlight the benefits and drawbacks of head-mounted displays in a driving context. The results show minor changes in lateral and longitudinal driver behavior changes when comparing projectors and a head-mounted display. The most noticeable difference in favor of projectors was seen when the display resolution is critical to the driving task. The choice of display type did not affect simulator sickness nor the realism rated by the subjects.

Funder

Vinnova/FFI project Chronos 2

Publisher

Association for Computing Machinery (ACM)

Subject

Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science

Reference37 articles.

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4. Björn Blissing and Fredrik Bruzelius. 2018. Exploring the suitability of virtual reality for driving simulation. In Proceedings of the Driving Simulation Conference. Driving Simulation Association, 163–166.

5. Peter C. Burns and Dennis Saluäär. 1999. Intersections between driving in reality and virtual reality (VR). In Proceedings of the Driving Simulation Conference. Driving Simulation Association,153–164.

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