Games in Asia project

Author:

Chen Vivian Hsueh-hua1,Duh Henry Been-Lirn1,Kolko Beth2,Whang Leo Sang-Min3,Fu Michael Ching-Hui4

Affiliation:

1. Nanyang Technological University, Singapore

2. University of Washington, Seattle, WA

3. Yonsei University, Seoul, KOREA

4. Gamania INC, Zhonghe City, Taipei County, Taiwan

Publisher

ACM

Reference8 articles.

1. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

2. Gaming techniques to improve the team‐formation process

3. Kolko. B.E. Thayer A. (2003)."Games as Technological Entry Point: A Case Study of Uzbekistan." Proceedings of the Digital Games Research Association. Utrecht University. Kolko. B.E. Thayer A. (2003)."Games as Technological Entry Point: A Case Study of Uzbekistan." Proceedings of the Digital Games Research Association. Utrecht University.

4. The Dynamics of Family Interaction Around Home Video Games

5. Computing, Social Activity, and Entertainment: A Field Study of a Game MUD

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Human–Computer Interaction of Cross-Cultural Gaming Strategy;Journal of Educational Technology Systems;2015-06

2. Internet and Games;The Handbook of Internet Studies;2011-04-27

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