Knowledge gaps in hands-on tangible interaction research

Author:

Antle Alissa N.

Publisher

ACM Press

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Breezy the Calm Monster: Soft Toy Design Combined with Pervasive Technology to Teach Deep Breathing;Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing;2023-10-08

2. VIC — A Tangible User Interface to train memory skills in children with Intellectual Disability;International Journal of Child-Computer Interaction;2021-08

3. Tangible interfaces in early years’ education: a systematic review;Personal and Ubiquitous Computing;2021-05-23

4. Using ethnographic data to support preschool children's game design;Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems;2019-10-22

5. Designing with and for Preschoolers;Proceedings of the Conference on Creativity and Making in Education;2018-06-18

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