Exploring college students' behavioral engagement intentions towards gamified online interactive platforms: based on Technology Acceptance Model and Theory of Planned Behavior
Author:
Affiliation:
1. Macao Polytechnic University, China
Funder
Macao Polytechnic University
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3626686.3626698
Reference26 articles.
1. Online Learning and Emergency Remote Teaching: Opportunities and Challenges in Emergency Situations
2. Online learning in higher education: exploring advantages and disadvantages for engagement
3. Developing a Theory of Gamified Learning
4. The Gamification of Learning: a Meta-analysis
5. Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
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