HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion

Author:

Işık Mustafa1ORCID,Rünz Martin1ORCID,Georgopoulos Markos2ORCID,Khakhulin Taras2ORCID,Starck Jonathan2ORCID,Agapito Lourdes3ORCID,Nießner Matthias4ORCID

Affiliation:

1. Synthesia, Munich, Germany

2. Synthesia, London, United Kingdom

3. University College London (UCL), London, United Kingdom

4. Technical University of Munich, Munich, Germany

Abstract

Representing human performance at high-fidelity is an essential building block in diverse applications, such as film production, computer games or videoconferencing. To close the gap to production-level quality, we introduce HumanRF 1 , a 4D dynamic neural scene representation that captures full-body appearance in motion from multi-view video input, and enables playback from novel, unseen viewpoints. Our novel representation acts as a dynamic video encoding that captures fine details at high compression rates by factorizing space-time into a temporal matrix-vector decomposition. This allows us to obtain temporally coherent reconstructions of human actors for long sequences, while representing high-resolution details even in the context of challenging motion. While most research focuses on synthesizing at resolutions of 4MP or lower, we address the challenge of operating at 12MP. To this end, we introduce ActorsHQ, a novel multi-view dataset that provides 12MP footage from 160 cameras for 16 sequences with high-fidelity, per-frame mesh reconstructions 2 . We demonstrate challenges that emerge from using such high-resolution data and show that our newly introduced HumanRF effectively leverages this data, making a significant step towards production-level quality novel view synthesis.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference61 articles.

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3. Joel Carranza Christian Theobalt Marcus A. Magnor and Hans-Peter Seidel. 2003. Free-viewpoint video of human actors. In ACM Transactions on Graphics (TOG). Joel Carranza Christian Theobalt Marcus A. Magnor and Hans-Peter Seidel. 2003. Free-viewpoint video of human actors. In ACM Transactions on Graphics (TOG).

4. Anpei Chen , Zexiang Xu , Andreas Geiger , Jingyi Yu , and Hao Su . 2022 b. TensoRF: Tensorial Radiance Fields. In European Conference on Computer Vision (ECCV). Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su. 2022b. TensoRF: Tensorial Radiance Fields. In European Conference on Computer Vision (ECCV).

5. SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes

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