Cognitive science implications for enhancing training effectiveness in a serious gaming context

Author:

Greitzer Frank L.1,Kuchar Olga Anna1,Huston Kristy1

Affiliation:

1. Pacific Northwest National Laboratory, Richland, WA

Abstract

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

Publisher

Association for Computing Machinery (ACM)

Subject

General Computer Science

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