Learning to use chopsticks in diverse gripping styles

Author:

Yang Zeshi1,Yin Kangkang2,Liu Libin3

Affiliation:

1. Simon Fraser University, Canada and CFCS Peking University, China

2. Simon Fraser University, Canada

3. CFCS Peking University, China

Abstract

Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between the hands, tools and objects. In this paper, we focus on chopsticks-based object relocation tasks, which are common yet demanding. The key to successful chopsticks skills is steady gripping of the sticks that also supports delicate maneuvers. We automatically discover physically valid chopsticks holding poses by Bayesian Optimization (BO) and Deep Reinforcement Learning (DRL), which works for multiple gripping styles and hand morphologies without the need of example data. Given as input the discovered gripping poses and desired objects to be moved, we build physics-based hand controllers to accomplish relocation tasks in two stages. First, kinematic trajectories are synthesized for the chopsticks and hand in a motion planning stage. The key components of our motion planner include a grasping model to select suitable chopsticks configurations for grasping the object, and a trajectory optimization module to generate collision-free chopsticks trajectories. Then we train physics-based hand controllers through DRL again to track the desired kinematic trajectories produced by the motion planner. We demonstrate the capabilities of our framework by relocating objects of various shapes and sizes, in diverse gripping styles and holding positions for multiple hand morphologies. Our system achieves faster learning speed and better control robustness, when compared to vanilla systems that attempt to learn chopstick-based skills without a gripping pose optimization module and/or without a kinematic motion planner. Our code and models are available at this link. 1

Funder

NSERC Discovery Grants Program

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference78 articles.

1. Ilge Akkaya Marcin Andrychowicz Maciek Chociej Mateusz Litwin Bob McGrew Arthur Petron Alex Paino Matthias Plappert Glenn Powell Raphael Ribas etal 2019. Solving rubik's cube with a robot hand. arXiv preprint arXiv:1910.07113 (2019). Ilge Akkaya Marcin Andrychowicz Maciek Chociej Mateusz Litwin Bob McGrew Arthur Petron Alex Paino Matthias Plappert Glenn Powell Raphael Ribas et al. 2019. Solving rubik's cube with a robot hand. arXiv preprint arXiv:1910.07113 (2019).

2. Goal directed multi-finger manipulation: Control policies and analysis

3. Database guided computer animation of human grasping using forward and inverse kinematics

4. DReCon

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3. Anthropomorphic hand based on twisted-string-driven da Vinci’s mechanism for approaching human dexterity and power of grasp;Journal of Zhejiang University-SCIENCE A;2022-10

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