Measurement of the responses of cloud-based game streaming to network congestion
Author:
Affiliation:
1. Worcester Polytechnic Institute
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3534088.3534346
Reference18 articles.
1. Efficient bitrate reduction using a Game Attention Model in cloud gaming
2. BBR
3. Marc Carrascosa and Boris Bellalta . 2020 . Cloud-gaming: Analysis of Google Stadia Traffic. arXiv:2009.09786 [cs.NI] Marc Carrascosa and Boris Bellalta. 2020. Cloud-gaming: Analysis of Google Stadia Traffic. arXiv:2009.09786 [cs.NI]
4. On the Quality of Service of Cloud Gaming Systems
5. Thin to win? Network performance analysis of the OnLive thin client game system
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1. Measurement of cloud-based game streaming system response to competing TCP cubic or TCP BBR flows;Proceedings of the 22nd ACM Internet Measurement Conference;2022-10-25
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