Interactive evolution and exploration within latent level-design space of generative adversarial networks

Author:

Schrum Jacob1,Gutierrez Jake1,Volz Vanessa2,Liu Jialin3,Lucas Simon4,Risi Sebastian5

Affiliation:

1. Southwestern University

2. modl.ai, Copenhagen, Denmark

3. Southern University of Science and Technology, Shenzhen, China

4. Queen Mary University of London, London, UK

5. IT University of Copenhagen, Copenhagen, Denmark

Funder

Science and Technology Innovation Committee Foundation of Shenzhen

National Natural Science Foundation of China

Program for University Key Laboratory of Guangdong Province

Publisher

ACM

Reference48 articles.

1. Philip Bontrager Julian Togelius and Nasir Memon. 2017. DeepMasterPrint: Generating Fingerprints for Presentation Attacks. (2017). arXiv:cs.CV/1705.07386 Philip Bontrager Julian Togelius and Nasir Memon. 2017. DeepMasterPrint: Generating Fingerprints for Presentation Attacks. (2017). arXiv:cs.CV/1705.07386

2. Computerized Dungeons and Randomly Generated Worlds: From Rogue to Minecraft [Scanning Our Past]

3. General Analytical Techniques For Parameter-Based Procedural Content Generators

Cited by 23 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Human-in-the-Loop Evolution of Database Views for Data Exploration;2023 IEEE Latin American Conference on Computational Intelligence (LA-CCI);2023-10-29

2. ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design;Proceedings of the Genetic and Evolutionary Computation Conference;2023-07-12

3. Procedural Content Generation of Super Mario Levels Considering Natural Connection;2023 20th International Joint Conference on Computer Science and Software Engineering (JCSSE);2023-06-28

4. Level Generation Through Large Language Models;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

5. Interactive Latent Variable Evolution for the Generation of Minecraft Structures;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3