Computerized Dungeons and Randomly Generated Worlds: From Rogue to Minecraft [Scanning Our Past]

Author:

Brewer Nathan

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Novel Procedural Content Generation Algorithm for Tower Defense Games;Proceedings of the 6th International Conference on Algorithms, Computing and Systems;2022-09-16

2. A Survey on Implementations of Adaptive AI in Serious Games for Enhancing Player Engagement;2021 International Serious Games Symposium (ISGS);2021-11-25

3. Generating Procedural Dungeons Using Machine Learning Methods;2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames);2020-11

4. The Use of Agent-Based Models As Non-Player Characters in Serious Games;2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH);2020-08

5. Interactive evolution and exploration within latent level-design space of generative adversarial networks;Proceedings of the 2020 Genetic and Evolutionary Computation Conference;2020-06-25

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