A model computer simulation as an epistemic game

Author:

Sherry Lorraine1

Affiliation:

1. Information and Learning Technologies, University of Colorado at Denver, P.O. Box 173364, Denver, CO

Publisher

Association for Computing Machinery (ACM)

Reference8 articles.

1. Ackerman D. & Stelovsky J. (1986). The role of mental models in programming: from experiments to requirements for an interactive system. In S.K. Chang (Ed.) Visualization in Programming; Fifth Interdisciplinary Workshop in Informatics and Psychology (pp. 57-67). Scharding Austria: Springer-Verlag. Ackerman D. & Stelovsky J. (1986). The role of mental models in programming: from experiments to requirements for an interactive system. In S.K. Chang (Ed.) Visualization in Programming; Fifth Interdisciplinary Workshop in Informatics and Psychology (pp. 57-67). Scharding Austria: Springer-Verlag.

2. Collins A. & Ferguson W. Epistemic forms and epistemic games: structures and strategies to guide inquiry. Educational Psychologist 28(1) 25-42. Collins A. & Ferguson W. Epistemic forms and epistemic games: structures and strategies to guide inquiry. Educational Psychologist 28 (1) 25-42.

3. Johnson R.E. (1995). A Model Computer Minneapolis: West Publishing Company. Johnson R.E. (1995). A Model Computer Minneapolis: West Publishing Company.

4. Design of an algorithm simulation and animation environment (ASA)

5. An object-oriented approach to algorithm visualization—easy, extensible, and dynamic

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