Affiliation:
1. Universidad de Zaragoza, I3A
2. Dartmouth College
Abstract
We present a second-order gradient analysis of light transport in participating media and use this to develop an improved radiance caching algorithm for volumetric light transport. We adaptively sample and interpolate radiance from sparse points in the medium using a second-order Hessian-based error metric to determine when interpolation is appropriate. We derive our metric from each point’s incoming light field, computed by using a proxy triangulation-based representation of the radiance reflected by the surrounding medium and geometry. We use this representation to efficiently compute the first- and second-order derivatives of the radiance at the cache points while accounting for occlusion changes. We also propose a self-contained 2D model for light transport in media and use it to validate and analyze our approach, demonstrating that our method outperforms previous radiance caching algorithms both in terms of accurate derivative estimates and final radiance extrapolation. We generalize these findings to practical 3D scenarios, where we show improved results while reducing computation time by up to 30% compared to previous work.
Funder
DARPA (project REVEAL), and the Spanish Ministerio de Economía y Competitividad
European Research Council (ERC) under the European Union's Horizon 2020 research and innovation programme
Gobierno de Aragón
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
16 articles.
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