Fast and accurate hierarchical radiosity using global visibility

Author:

Durand Frédo1,Drettakis George1,Puech Claude1

Affiliation:

1. iMAGIS-GRAVIRY/IMAG-INRIA, Grenoble, France

Abstract

Recent hierarchical global illumination algorithms permit the generation of images with a high degree of realism. Nonetheless, appropriate refinement of light transfers, high quality meshing, and accurate visibility calculation can be challenging tasks. This is particularly true for scenes containing multiple light sources and scenes lit mainly by indirect light. We present solutions to these problems by extending a global visibility data structure, the Visibility Skeleton. This extension allows us to calculate exact point-to-polygon form-factors at vertices created by subdivision. The structures also provides visibility information for all light interactions, allowing intelligent refinement strategies. High-quality meshing is effected based on a perceptualy based ranking strategy which results in appropriate insertions of discontinuity curves into the meshes representing illumination. We introduce a hierarchy of triangulations that allows the generation of a hierarchical radiosity solution using accurate visibility and meshing. Results of our implementation show that our new algorithm produces high quality view-independent lighting solutions for direct illumination, for scenes with multiple lights and also scenes lit mainly by indirect illumination.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 16 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Implementation of the Radiosity Algorithm for Large Scale Scenes;GraphiCon'2019 Proceedings. Volume 2;2019-11-11

2. Fast kd-tree-based hierarchical radiosity for radiative heat transport problems;International Journal for Numerical Methods in Engineering;2011-01-21

3. A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design;IEEE Transactions on Visualization and Computer Graphics;2011-01

4. A SUCCINCT 3D VISIBILITY SKELETON;Discrete Mathematics, Algorithms and Applications;2010-12

5. On the complexity of umbra and penumbra;Computational Geometry;2009-10

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