Computer Games as Social Sculptures
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Published:2021-10-05
Issue:CHI PLAY
Volume:5
Page:1-15
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ISSN:2573-0142
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Container-title:Proceedings of the ACM on Human-Computer Interaction
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language:en
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Short-container-title:Proc. ACM Hum.-Comput. Interact.
Affiliation:
1. City University of Hong Kong, Hong Kong, Hong Kong
Abstract
By drawing on Joseph Beuys's notion of "social sculpture" and bringing together the discussions on participation from participatory art, participatory design, and game design, this paper seeks to expand the notion of participation in digital play. The expansive definition of participation allows us to better grasp computer games as a critical platform for dialogue and action, and computer gameplay as a transformative process of sculpting social fabric. By analyzing existing games in light of the concept of social sculpture, this paper explores how Beuys's central tenet-the discourse of participation-can "politicize" the practice of digital gaming and game design. Furthermore, the paper proposes a participation-centered game design approach that is politically responsible and engaging, attempting to arrive at new knowledge that will help to make games that can function as a platform for participation and social commentary.
Funder
Research Grants Council, University Grants Committee
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)
Reference71 articles.
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2. Bishop Claire. 2006. Participation. Whitechapel & The MIT Press. Bishop Claire. 2006. Participation. Whitechapel & The MIT Press.