A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C)

Author:

David Bowman Nicholas1,Lin JihHsuan Tammy2,Wu Chieh2

Affiliation:

1. Media and Communication Texas Tech University, United States

2. National Chengchi University, Taiwan

Publisher

ACM

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Measurement practices in user experience (UX) research: a systematic quantitative literature review;Frontiers in Computer Science;2024-03-04

3. Gaming on the Go? Translation and Validation of the Video Game Demand Scale to Korean;International Journal of Human–Computer Interaction;2023-09-27

4. Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

5. Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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