A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C)
Author:
Affiliation:
1. Media and Communication Texas Tech University, United States
2. National Chengchi University, Taiwan
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3411764.3445348
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1. An “Empathy Machine” or a “Just-for-the-Fun-of-It” Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment
2. Negative Emotion, Positive Experience?
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