An “Empathy Machine” or a “Just-for-the-Fun-of-It” Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment
Author:
Affiliation:
1. Data Science and Big Data Analytics Unit, Eurecat Technology Centre of Catalonia, Barcelona, Spain.
2. University of Barcelona, Barcelona, Spain.
Publisher
Mary Ann Liebert Inc
Subject
Computer Science Applications,Human-Computer Interaction,Applied Psychology,Communication,General Medicine,Social Psychology
Link
https://www.liebertpub.com/doi/pdf/10.1089/cyber.2019.0665
Reference45 articles.
1. Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
2. Behind the Curtain of the "Ultimate Empathy Machine"
3. DIGITALITY, VIRTUAL REALITY AND THE ‘EMPATHY MACHINE’
4. Virtual reality witness: exploring the ethics of mediated presence
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