Influence of social setting on player experience of digital games
Author:
Affiliation:
1. Eindhoven University of Technology, Eindhoven, Netherlands
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/1358628.1358814
Reference13 articles.
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2. The Aggression Questionnaire.
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4. Jansz J. & Martens L. (2005). Gaming at a LAN event: the social context of playing video games. New Media & Society 7 (3) 333--355. Jansz J. & Martens L. (2005). Gaming at a LAN event: the social context of playing video games. New Media & Society 7 (3) 333--355.
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