"I Shot the Interviewer!": The Effects of In-VR Interviews on Participant Feedback and Rapport

Author:

Young Jacob1ORCID,Ferreira Jennifer2ORCID,Pantidi Nadia3ORCID

Affiliation:

1. School of Computing, University of Otago, New Zealand and School of Engineering and Computer Science, Te Herenga Waka - Victoria University of Wellington, New Zealand

2. School of Engineering and Computer Science, Te Herenga Waka - Victoria University of Wellington, New Zealand

3. School of Design Innovation, Te Herenga Waka - Victoria University of Wellington, New Zealand

Publisher

ACM

Reference74 articles.

1. Career Interview Readiness in Virtual Reality (CIRVR): A Platform for Simulated Interview Training for Autistic Individuals and Their Employers

2. Examining Design Choices of Questionnaires in VR User Studies

3. The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments

4. Computer-Assisted Questioning: the New Survey Methods in the Perception of the Respondents

5. Frank J Bernieri, Janet M Davis, Robert Rosenthal, and C Raymond Knee. 1994. Interactional synchrony and rapport: Measuring synchrony in displays devoid of sound and facial affect. Personality and social psychology bulletin 20, 3 (1994), 303–311.

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