Learning to Engage with Interactive Systems

Author:

Meng Lingheng1,Lin Daiwei1,Francey Adam1,Gorbet Rob1,Beesley Philip1,Kulić Dana2

Affiliation:

1. University of Waterloo, Waterloo, Ontario, Canada

2. University of Waterloo and Monash University, VIC, Australia

Abstract

Physical agents that can autonomously generate engaging, life-like behavior will lead to more responsive and user-friendly robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well-controlled settings, physical agents should be capable of interacting with humans in natural settings, including group interaction. To generate engaging behaviors, the autonomous system must first be able to estimate its human partners’ engagement level. In this article, we propose an approach for estimating engagement during group interaction by simultaneously taking into account active and passive interaction, and use the measure as the reward signal within a reinforcement learning framework to learn engaging interactive behaviors. The proposed approach is implemented in an interactive sculptural system in a museum setting. We compare the learning system to a baseline using pre-scripted interactive behaviors. Analysis based on sensory data and survey data shows that adaptable behaviors within an expert-designed action space can achieve higher engagement and likeability.

Funder

Social Sciences and Humanities Research Council of Canada

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Human-Computer Interaction

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Virtual Reality Solutions Employing Artificial Intelligence Methods: A Systematic Literature Review;ACM Computing Surveys;2023-02-02

2. Learning on the Job: Long-Term Behavioural Adaptation in Human-Robot Interactions;IEEE Robotics and Automation Letters;2022-07

3. Memory-based Deep Reinforcement Learning for POMDPs;2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS);2021-09-27

4. Learning to Engage in Interactive Digital Art;26th International Conference on Intelligent User Interfaces;2021-04-13

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