Virtual Reality Solutions Employing Artificial Intelligence Methods: A Systematic Literature Review

Author:

Ribeiro de Oliveira Tainã1ORCID,Biancardi Rodrigues Brenda1ORCID,Moura da Silva Matheus1ORCID,Antonio N. Spinassé Rafael1ORCID,Giesen Ludke Gabriel1ORCID,Ruy Soares Gaudio Mateus1ORCID,Iglesias Rocha Gomes Guilherme1ORCID,Guio Cotini Luan1ORCID,da Silva Vargens Daniel1ORCID,Queiroz Schimidt Marcelo1ORCID,Varejão Andreão Rodrigo1ORCID,Mestria Mário2ORCID

Affiliation:

1. Instituto Federal do Espírito Santo, Vitória, Brazil

2. Instituto Federal do Espírito Santo, Brazil

Abstract

Although there are methods of artificial intelligence (AI) applied to virtual reality (VR) solutions, there are few studies in the literature. Thus, to fill this gap, we performed a systematic literature review of these methods. In this review, we apply a methodology proposed in the literature that locates existing studies, selects and evaluates contributions, analyses, and synthesizes data. We used Google Scholar and databases such as Elsevier's Scopus, ACM Digital Library, and IEEE Xplore Digital Library. A set of inclusion and exclusion criteria were used to select documents. The results showed that when AI methods are used in VR applications, the main advantages are high efficiency and precision of algorithms. Moreover, we observe that machine learning is the most applied AI scientific technique in VR applications. In conclusion, this paper showed that the combination of AI and VR contributes to new trends, opportunities, and applications for human-machine interactive devices, education, agriculture, transport, 3D image reconstruction, and health. We also concluded that the usage of AI in VR provides potential benefits in other fields of the real world such as teleconferencing, emotion interaction, tourist services, and image data extraction.

Funder

Ifes

Vale Company

Plano de pesquisa e capacitação em Operação e Manutenção Logística

Publisher

Association for Computing Machinery (ACM)

Subject

General Computer Science,Theoretical Computer Science

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4. A. G. d. Silva, I. Winkler, M. M. Gomes, and U. D. M. P. Junior. 2020. Ergonomic analysis supported by virtual reality: A systematic literature review. In 2020 22nd Symposium on Virtual and Augmented Reality (SVR), Porto de Galinhas, Brazil, 463–468.

5. N. Nurym, R. Sambetova, M. Azybaev, and N. Kerimbayev. 2020. Virtual reality and using the unity 3D platform for Android games. 2020 IEEE 10th International Conference on Intelligent Systems, Varna, Bulgaria, 539–544.

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