Using Video-guided Game Development to Enhance the Learning Experience in CS1

Author:

Jin Wei1ORCID,Park Hyesung1ORCID,Brannock Evelyn1ORCID,Xu Xin1ORCID

Affiliation:

1. Information Technology, Georgia Gwinnett College, USA

Funder

Georgia Gwinnett College SVPASA Seed Funds 2022

Publisher

ACM

Reference12 articles.

1. [ 1 ] Reem A. Alamer , Wejdan A. Al-Doweesh , Hend S. Al-Khalifa , and Muna S . Al-Razgan. 2015 . Programming Unplugged: Bridging CS Unplugged Activities Gap for Learning Key Programming Concepts. In 2015 Fifth International Conference on e-Learning (econf). 97–103 . https://doi.org/10.1109/ECONF. 2015 .27 10.1109/ECONF.2015.27 [1] Reem A. Alamer, Wejdan A. Al-Doweesh, Hend S. Al-Khalifa, and Muna S. Al-Razgan. 2015. Programming Unplugged: Bridging CS Unplugged Activities Gap for Learning Key Programming Concepts. In 2015 Fifth International Conference on e-Learning (econf). 97–103. https://doi.org/10.1109/ECONF.2015.27

2. Failure rates in introductory programming

3. Academic course gamification: The art of perceived playfulness;Codish David;Interdisciplinary Journal of E-Learning and Learning Objects,2014

4. [ 4 ] Richard M Felder. 2002. Learning and teaching styles in engineering education. (2002). [4] Richard M Felder. 2002. Learning and teaching styles in engineering education. (2002).

5. Enjoy and learn with educational games: Examining factors affecting learning performance

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