1. Engaging higher education students via digital curation;Antonio,2012
2. Students' perceptions about the use of video games in education;Bourgonjon;Computers & Education,2010
3. EduBingo: design of multi-level challenges of a digital classroom game;Cheng,2007
4. Playing with food: moving from interests and goals into scientifically meaningful experiences;Clegg,2010
5. Young children, Apps & iPad;Cohen Group Report,2011