Affiliation:
1. Courant Institute of Mathematical Sciences, New York University
Abstract
We introduce the concept of a Pixel Stream Editor. This forms the basis for an interactive synthesizer for designing highly realistic Computer Generated Imagery. The designer works in an interactive Very High Level programming environment which provides a very fast concept/implement/view iteration cycle.Naturalistic visual complexity is built up by composition of non-linear functions, as opposed to the more conventional texture mapping or growth model algorithms. Powerful primitives are included for creating controlled stochastic effects. We introduce the concept of "solid texture" to the field of CGI.We have used this system to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal. The algorithms created with this paradigm are generally extremely fast, highly realistic, and asynchronously parallelizable at the pixel level.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Reference17 articles.
1. Shade trees
2. Kernighan B. Ritchie D. The C programming language Prentice Hall Englewood Cliffs 1978. Kernighan B. Ritchie D. The C programming language Prentice Hall Englewood Cliffs 1978.
3. Simulation of natural scenes using textured quadric surfaces
4. Computer rendering of stochastic models
Cited by
1116 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献