Jamming across borders: An exploratory study

Author:

Fowler Allan1,Pirker Johanna2,Arya Ali3

Affiliation:

1. Columbia University, United States

2. Graz University of Technology, Austria

3. Carleton University, Canada

Publisher

ACM

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting;Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events;2023-08-30

2. Socio-technical Constraints and Affordances of Virtual Collaboration - A Study of Four Online Hackathons;Proceedings of the ACM on Human-Computer Interaction;2022-11-07

3. How do participants collaborate during an online hackathon? An empirical, quantitative study of communication traces;Frontiers in Computer Science;2022-09-15

4. Promoting Game Jams and Hackathons as more Women-Inclusive Environments for Informal Learning;2021 IEEE Frontiers in Education Conference (FIE);2021-10-13

5. Online Hackathons as an Engaging Tool to Promote Group Work in Emergency Remote Learning;Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1;2021-06-26

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