Light Path Guided Culling for Hybrid Real-Time Path Tracing
Author:
Affiliation:
1. Ubisoft, Mainz, Germany
2. Technical University of Darmstadt, Darmstadt, Germany
3. Technical University of Darmstadt, Darmstadt, Germany and Fraunhofer IGD, Darmstadt, Germany
Abstract
Publisher
Association for Computing Machinery (ACM)
Link
https://dl.acm.org/doi/pdf/10.1145/3675387
Reference30 articles.
1. James Arvo et al. 1986. Backward ray tracing. In Developments in Ray Tracing, Computer Graphics, Proc. of ACM SIGGRAPH 86 Course Notes. 259--263.
2. Louis Bavoil Edward Liu Peter Shirley and Morgan McGuire. 2018. Hybrid Ray-Traced Ambient Occlusion. 4 pages. https://casual-effects.com/research/Bavoil2018AO/index.html Poster at HPG18 ACM SIGGRAPH / Eurographics High Performance Graphics.
3. A. Beacco N. Pelechano and C. Andújar. 2016. A Survey of Real-Time Crowd Rendering. Computer Graphics Forum (2016). https://doi.org/10.1111/cgf.12774
4. Real‐Time Ray Tracing of Micro‐Poly Geometry with Hierarchical Level of Detail
5. Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting;Bitterli Benedikt;ACM Transactions on Graphics (Proceedings of SIGGRAPH),2020
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