Author:
Dixit Priyesh N.,Youngblood G. Michael
Cited by
6 articles.
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1. To See or Not to See;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2021-03-19
2. Visualization of User’s Behavior in Indoor Virtual Environments Through Interactive Heatmaps;Human-Computer Interaction – INTERACT 2021;2021
3. Vixen;Proceedings of the 12th International Conference on the Foundations of Digital Games;2017-08-14
4. Improving player experience in Computer Games by using players' behavior analysis and linguistic descriptions;International Journal of Human-Computer Studies;2016-11
5. Game user telemetry in practice;Proceedings of the 11th Conference on Advances in Computer Entertainment Technology;2014-11-11