Vixen

Author:

Drenikow Brandon1,Mirza-Babaei Pejman1

Affiliation:

1. University of Ontario Institute Of Technology, Ontario

Funder

Natural Sciences and Engineering Research Council of Canada

Publisher

ACM

Reference25 articles.

1. Anne Adams and Anna Cox. 2008. Questionnaires in-depth interviews and focus groups - Open Research Online. (2008). http://oro.open.ac.uk/11909/3/9780521870122c02 Anne Adams and Anna Cox. 2008. Questionnaires in-depth interviews and focus groups - Open Research Online. (2008). http://oro.open.ac.uk/11909/3/9780521870122c02

2. Regina Bernhaupt. 2010. Evaluating User Experience in Games - Concepts and Methods. (2010). http://www.springer.com/gp/book/9781848829626 Regina Bernhaupt. 2010. Evaluating User Experience in Games - Concepts and Methods. (2010). http://www.springer.com/gp/book/9781848829626

3. Nadia Bianchi-Berthouze. 2013. Understanding the Role of Body Movement in Player Engagement. Human fi Computer Interaction 28 1 (2013) 40--75. 10.1080/07370024.2012.688468 Nadia Bianchi-Berthouze. 2013. Understanding the Role of Body Movement in Player Engagement. Human fi Computer Interaction 28 1 (2013) 40--75. 10.1080/07370024.2012.688468

4. Toward Visualization for Games: Theory, Design Space, and Patterns

5. Alessandro Canossa Anders Drachen and Janus Rau Møller Sørensen. 2011. Arrrgghh?! Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11 (2011) 61--68. 10.1145/2159365.2159374 Alessandro Canossa Anders Drachen and Janus Rau Møller Sørensen. 2011. Arrrgghh?! Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11 (2011) 61--68. 10.1145/2159365.2159374

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2. Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

3. Playtest Reincarnation: Solution to Acquire and Visualize Gameplay and Observation Spatiotemporal Data;2023 International Conference on Graphics and Interaction (ICGI);2023-11-02

4. Through Space and Time: Spatio-Temporal Visualization of MOBA Matches;Human-Computer Interaction – INTERACT 2023;2023

5. An automated approach to estimate player experience in game events from psychophysiological data;Multimedia Tools and Applications;2022-10-15

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