Human Team Behavior and Predictability in the Massively Multiplayer Online Game WOT Blitz

Author:

Emmert-Streib Frank1ORCID,Tripathi Shailesh2ORCID,Dehmer Matthias3ORCID

Affiliation:

1. Predictive Society and Data Analytics Lab, Faculty of Information Technology and Communication Sciences, Tampere University, Finland

2. Predictive Society and Data Analytics Lab, Faculty of Information Technology and Communication Sciences, Tampere University, Finland, and Production and Operations Management, University of Applied Sciences Upper Austria, Austria

3. Department of Computer Science, Swiss Distance University of Applied Science, Switzerland, College of Artificial Intelligence, Nankai University, China, Department for Biomedical Computer Science and Mechatronics, UMIT–Private University for Health Sciences, Medical Informatics and Technology, Hall in Tyrol, Austria, and Predictive Society and Data Analytics Lab, Faculty of Information Technology and Communication Sciences, Tampere University, Finland

Abstract

Massively multiplayer online games (MMOGs) played on the Web provide a new form of social, computer-mediated interactions that allow the connection of millions of players worldwide. The rules governing team-based MMOGs are typically complex and nondeterministic giving rise to an intricate dynamical behavior. However, due to the novelty and complexity of MMOGs, their behavior is understudied. In this article, we investigate the MMOG World of Tanks Blitz by using a combined approach based on data science and complex adaptive systems. We analyze data on the population level to get insights into organizational principles of the game and its game mechanics. For this reason, we study the scaling behavior and the predictability of system variables. As a result, we find a power-law behavior on the population level revealing long-range interactions between system variables. Furthermore, we identify and quantify the predictability of summary statistics of the game and its decomposition into explanatory variables. This reveals a heterogeneous progression through the tiers and identifies only a single system variable as key driver for the win rate.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications

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