Under Pressure

Author:

Beres Nicole A.1,Klarkowski Madison1,Mandryk Regan L.1

Affiliation:

1. University of Saskatchewan, Saskatoon, SK, Canada

Abstract

Video games frequently invoke high-pressure circumstances in which player performance is crucial. These high-pressure circumstances are incubators for 'choking' and 'clutching'-phenomena that broadly address critical failures and successes in performance, respectively. The eruption of esports into the mainstream has vitalized the need to understand performance in video games, and particularly in competitive games spaces. In this work, we explore the potential mechanisms behind choking and clutching and how they are related to player traits and tendencies. We report the results of multiple regression analyses, finding that the propensity to choke is positively correlated with Reinvestment, Obsessive Passion, and Public Self-Consciousness, as well as Approach and Avoidance coping styles. Likewise, we find that the propensity to clutch is negatively correlated with Social Anxiety, and positively with Private Self-Consciousness and player experience with competitive gaming. We propose that these findings can be utilized to scaffold and support performance in high-pressure gaming spaces, such as esports. This work represents an initial step in the empirical exploration of choking and clutching in competitive video game contexts.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Reference76 articles.

1. [n.d.]. ESLGaming | The ESL Gaming Network. https://www.eslgaming.com/ [n.d.]. ESLGaming | The ESL Gaming Network. https://www.eslgaming.com/

2. [n.d.]. FACEIT. https://www.faceit.com/en [n.d.]. FACEIT. https://www.faceit.com/en

3. [n.d.]. Toornament - The esports technology. https://www.toornament.com/en_US/ [n.d.]. Toornament - The esports technology. https://www.toornament.com/en_US/

4. The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape;Ahn Joseph;International Journal of Esports,2020

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06

2. Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming;Proceedings of the ACM on Human-Computer Interaction;2022-10-25

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3