Affiliation:
1. Freie Universität Berlin
2. Max-Planck-Institut für Informatik
Abstract
Many efficient computational methods for physical simulation are based on model reduction. We propose new model reduction techniques for the
approximation of reduced forces
and for the
construction of reduced shape spaces of deformable objects
that accelerate the construction of a reduced dynamical system, increase the accuracy of the approximation, and simplify the implementation of model reduction. Based on the techniques, we introduce schemes for real-time simulation of deformable objects and interactive deformation-based editing of triangle or tet meshes. We demonstrate the effectiveness of the new techniques in different experiments with elastic solids and shells and compare them to alternative approaches.
Funder
Max Planck Center for Visual Computing and Communication
Deutsche Forschungsgemeinschaft
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
54 articles.
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