Physics-based animation of large-scale splashing liquids

Author:

Gerszewski Dan1,Bargteil Adam W.1

Affiliation:

1. University of Utah

Abstract

Fluid simulation has been one of the greatest successes of physics-based animation, generating hundreds of research papers and a great many special effects over the last fifteen years. However, the animation of large-scale, splashing liquids remains challenging. In this paper, we show that a novel combination of unilateral incompressibility, mass-full FLIP, and blurred boundaries is extremely well-suited to the animation of large-scale, violent, splashing liquids.

Funder

Division of Computer and Network Systems

Adobe Systems

Division of Information and Intelligent Systems

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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