Interactive localized liquid motion editing

Author:

Pan Zherong1,Huang Jin1,Tong Yiying2,Zheng Changxi3,Bao Hujun1

Affiliation:

1. Zhejiang University

2. Michigan State University

3. Columbia University

Abstract

Animation techniques for controlling liquid simulation are challenging: they commonly require carefully setting initial and boundary conditions or performing a costly numerical optimization scheme against user-provided keyframes or animation sequences. Either way, the whole process is laborious and computationally expensive. We introduce a novel method to provide intuitive and interactive control of liquid simulation. Our method enables a user to locally edit selected keyframes and automatically propagates the editing in a nearby temporal region using geometric deformation. We formulate our local editing techniques as a small-scale nonlinear optimization problem which can be solved interactively. With this uniformed formulation, we propose three editing metaphors, including (i) sketching local fluid features using a few user strokes, (ii) dragging a local fluid region, and (iii) controlling a local shape with a small mesh patch. Finally, we use the edited liquid animation to guide an offline high-resolution simulation to recover more surface details. We demonstrate the intuitiveness and efficacy of our method in various practical scenarios.

Funder

National Natural Science Foundation of China

Columbia University

Ministry of Science and Technology of the People's Republic of China

Fundamental Research Funds for the Central Universities

Division of Civil, Mechanical and Manufacturing Innovation

Division of Information and Intelligent Systems

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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2. Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges;Computational Visual Media;2024-04-27

3. ViCMA: Visual Control of Multibody Animations;SIGGRAPH Asia 2023 Conference Papers;2023-12-10

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