Ten design lessons from the literature on child development and children's use of technology

Author:

Gelderblom Heléne,Kotzé Paula

Publisher

ACM Press

Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Applying children’s rights to digital products: Exploring competing priorities in design;Proceedings of the 23rd Annual ACM Interaction Design and Children Conference;2024-06-17

2. Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Sundial: Assist Children Learning Time with a Shining Ball Shaped Device;Human-Computer Interaction. Theoretical Approaches and Design Methods;2022

4. Sally&Molly: A Children’s Book with Real-Time Multiplayer Mobile Augmented Reality;Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play;2021-10-15

5. Interaction Styles in Context: Comparing Drag-and-Drop, Point-and-Touch, and Touch in a Mobile Spelling Game;International Journal of Human–Computer Interaction;2021-02-04

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