Affiliation:
1. Inria, Université Côte d'Azur and Adobe Research
2. Inria, Université Côte d'Azur
3. Adobe Research
Abstract
We introduce a
neural relighting
algorithm for captured indoors scenes, that allows interactive
free-viewpoint
navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy materials. We start with multiple images of the scene and a three-dimensional mesh obtained by multi-view stereo (MVS) reconstruction. We assume that lighting is well explained as the sum of a view-independent diffuse component and a view-dependent glossy term concentrated around the mirror reflection direction. We design a convolutional network around input feature maps that facilitate learning of an implicit representation of scene materials and illumination, enabling both relighting and free-viewpoint navigation. We generate these input maps by exploiting the best elements of both image-based and physically based rendering. We sample the input views to estimate diffuse scene irradiance, and compute the new illumination caused by user-specified light sources using path tracing. To facilitate the network's understanding of materials and synthesize plausible glossy reflections, we reproject the views and compute
mirror images
. We train the network on a synthetic dataset where each scene is also reconstructed with MVS. We show results of our algorithm relighting real indoor scenes and performing free-viewpoint navigation with complex and realistic glossy reflections, which so far remained out of reach for view-synthesis techniques.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference79 articles.
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4. Benedikt Bitterli. 2016. Rendering Resources. Retrieved from https://benedikt-bitterli.me/resources/. Benedikt Bitterli. 2016. Rendering Resources. Retrieved from https://benedikt-bitterli.me/resources/.
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