Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

Author:

Reiser Christian12ORCID,Garbin Stephan3ORCID,Srinivasan Pratul4ORCID,Verbin Dor4ORCID,Szeliski Richard5ORCID,Mildenhall Ben4ORCID,Barron Jonathan4ORCID,Hedman Peter3ORCID,Geiger Andreas1ORCID

Affiliation:

1. Tübingen AI Center, University of Tübingen, Tübingen, Germany

2. Google Research, Tübingen, Germany

3. Google Research, London, United Kingdom

4. Google Research, San Francisco, United States of America

5. Google Research, Seattle, United States of America

Abstract

While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However, density fields often represent geometry in a "fuzzy" manner, which hinders exact localization of the surface. In this work, we modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures. First, we employ a discrete opacity grid representation instead of a continuous density field, which allows opacity values to discontinuously transition from zero to one at the surface. Second, we anti-alias by casting multiple rays per pixel, which allows occlusion boundaries and subpixel structures to be modelled without using semi-transparent voxels. Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training. Lastly, we develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting. The compact meshes produced by our model can be rendered in real-time on mobile devices and achieve significantly higher view synthesis quality compared to existing mesh-based approaches. Our interactive webdemo is available at https://binary-opacity-grid.github.io.

Funder

ERC Starting Grant LEGO3D

DFG EXC

Publisher

Association for Computing Machinery (ACM)

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Frustum Volume Caching for Accelerated NeRF Rendering;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2024-08-09

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